Tuesday, April 30, 2013

Burn In Designs: New Products - Metaverse Towers Round 1

Looks like Burn In Designs is up to something.  Something big it would seem, and by big I mean tall...like 3 or 4 stories tall...or taller?  With how this kit looks I think you could stack these things until you run out of room.

Obviously we have to start with a lower level:

But add a few more:

For more info and a full rundown of the the set check the link below!

So this is the big city. Sky Scrapers and everything.

On most gaming tables the only tall items are the models and the 2 story ruin that is setting on top of a hill. Seldom do you see in-tact buildings over 3 stories tall. Usually these are left to ruins and there only a space that fits 2 or 3 models. The goal of this set was to change that. Now you can easily build unique buildings as tall as you can stack them.

The buildings fall in to categories, lower floors and upper floors. Lower floor buildings are designed with doors while the upper are designed with only windows. The titles are just for sorting purposes. There will be options later to allow lower floors to be used as uppers with balconies so the buildings will better represent the average city. Each kit will include 2 short "end walls", 2 floor/roof pieces, 3 long "face walls" , 1 connector rings and a collection of accessories based on the type of level selected.

Burn In Designs: New Products - Metaverse Towers Round 1:

Sunday, February 10, 2013

Forge of Angels - a new tutorial series!!

One of the things I absolutely love about miniature war gaming is the hobby aspect of it.  In fact I tend to spend more time with this than I actually do playing the games.  For over 20 years, I've been building, creating and painting little toy soldiers and have picked up a few tips and tricks here and there.  Well now with this new series I'll share some of the things I've learned or figured out with those of you who follow the blog or the video-cast.

This first episode is on custom gaming bases and how I go about building them.  Below is the descriptor text for Episode 1 of the Forge of Angels.

Welcome to the first Episode of Forge of Angels!

In this not so regular addition to the Throne of Angels video blog, I'll share my thoughts and thought processes, techniques, tips and tricks that I've picked up over the years.

In this first episode we go over custom gaming bases and the steps I take to build them.

As always feedback and requests are most welcome, and thank you for joining me!

Throne of Angels Episode 24

Hot on the trail of Episode 23, Episode 24 launches one day later!!!  Again just a copy/paste of the descriptor here.

Episode 24 launches with an update on Project Father Johann, my monstrous Dark Age Cult of Metamorphosis undertaking!  You can find details for Dark Age and the Cult of Metamorphosis here:
Followed by a look at the newest force for Dark Age, the space faring warrior race, the Kukulkani -- these guys are mean, they're angry and they are AWESOME!!!

To close out Episode 24 I finish the Sedition Wars side by side of the plastics that come with the game and the metal models that have been available for purchase.  This time we look over the Vanguard and even take a look at the Resin versions as well.
You can get more details on Sedition Wars here:

Don't forget to check the final days of the Rivet Wars Kickstarter which can be found here:

Throne of Angels Episode 23

Episode  23 of the ToA video blog went live about a week ago to get the year started!!!  I'll just copy the descriptor text here instead of retyping something.

This episode we start out a few announcements and a bit of news of course!

Episode 23 starts out with a revisit to an old friend, we've got Cang the Implacable in the house boys and girls!!!  Give it up for him!!!   WOOOO -- you can get this bad boy here:

Up next I peel open Sedition Wars and do a side by side of the plastics that come with the game and the metal models that have been available for purchase.  In this two-parter I open up with a number of the Strain models and will finish up with the Vanguard in Episode 24, so check back!!!
You can get more details on Sedition Wars here:

We conclude Episode 23 with a sneak peak at some pre-production resins from Rivet Wars.  This fantastic little project is in the final days of its Kickstarter so take a look here and support it if you like what you see!

Tuesday, October 9, 2012

Project St. Luke - A Dark Age painting project

So as a wrap up of my Project St. Luke, I figured I'd actually sit down and write a blog post.  This project was thrust upon me by my good friend Kevin Clark who requested...NAY DEMANDED!!! that I assemble and paint his St. Luke army for Dark Age.

Now for those of you not familiar with Dark Age, it's a skirmish sized miniature game by Dark Age Games that has been around for a little over 10 years.  The game was created based off of artwork by Gerald Brom or just Brom as he's known in the artworld.  It's dark, gritty and brutal.  The games tagline is 'Everything Dies' - which is an indication of gameplay itself.  This however is not a post about the game, how it plays or how awesome the background and story line is, it's about a force that I painted up for my buddy Kevin.

So lets start with the centerpiece of the force, the projects namesake - St. Luke.

St. Luke can be armed in two different ways and actually has two different profiles based off of what weapon he's using.  Kevin opted for his combat shotgun/grenade launcher which is what you see here.  His other option is a Breaching Spear.  St. Luke is an extremely large and well sculpted model residing on a 40mm base he towers over his subordinates.

Now each Saint in the Forsaken army of Dark Age has a few 'elite units' that only they can take.  For St. Luke it's the Arsenals, the Stingers and the Sisters of Wrath/Marionette.  We'll start with Marionette.

She's the character version of a Sister of Wrath.  She's armed with a stun baton and is the Matriarch of the Sisters of Wrath.

Since we've got St. Luke with the combat shotgun we have a unit of Arsenals to join him.  The Arsenals and the Stingers match his look at his weapon load out, Arsenals have the combat shotgun where Stingers have the breaching spear.

So dropping into the generic Forsaken available to any Saint or base list, we'll start with the Mechanic.

As his title implies, he tends to fix things, or at least he does his best to keep thing from 'splodin. Plus he packs around one helluva gun.

Now it can be said, when one goes into battle one is going to get banged up a little, so in just such a case we can't leave without our Medic.

Another gal encased in a leather suit, she does her best to keep the troops from the cold icy grip of death.

Now Kevin decided to build heavy on the ranged aspect of the Forsaken, but he did include one of my favorite units, the Strikes.

These frontline badasses carry long sharp sticks also know as swords and spiked gauntlets for punching holes in things...like their opponents.

Kevin also likes to set things on fire...he's got a 'burning passion' or something...I don't know, but because of that, he's got a nice large group of Firestorms to field now also.

And to finish off this motley crew of ass whopping, we've got your favorite bounty hunter and mine...LUCKY!!!  

She was fun to paint, I even dropped some extra work on her nylons.  :D

Some group shots to finish this post up.

Now...time to get to work on Project St. Johann!!!